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Space Knights — Map Guide

Verified Space Knights map facts, supported modes, release history, layout signals, hazards, and practical routing advice.

9/29/2026 PHIGHTING! Wiki editorial team Last updated: 9/29/2026 2 min read
Space Knights — Map Guide cover featuring Space Knights from PHIGHTING!

Source status: Facts on this page were checked against the official PHIGHTING! Wiki page (revision 56749) on 2026-09-29. Values and availability can change; the live game remains authoritative.

Verified map record

Field Official Wiki record
Supported modes Conquer
Version added / reworked Playtest 4 V0.5.0 (rework) V0.6.0 (rework 2) PHIGHTING: EXPEDITION 3 (early release for rework 3) V0.10.5 (rework 3)
Creator credits xtriel, Jump_Driv3, Chileanfire, Hatterned
Music “ PHOTON PHASER “ - Key After Key “ SOLAR ECLIPSE “ - CyberVortex ( One Minute Left )

Layout and combat signals

  • The map has distinct routes between spawn, combat space, and the active objective.

These details make the page more than a name list: before a match, identify the objective route, a protected regroup route, and one alternate angle. Do not treat a high position as automatically safe—check whether it has cover and a retreat path.

How to play Space Knights

  1. Leave spawn with the team and identify which route reaches useful cover first.
  2. Contest space that controls the objective instead of chasing into the enemy side.
  3. Assign mobile Phighters to alternate routes while ranged pressure watches exposed crossings.
  4. Reset together after a lost fight; staggered re-entry gives away the map advantage.

Continue with movement fundamentals, advanced positioning, and the map directory.

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